// 场景、相机、光源定义定义 var scene = new THREE.Scene(); var camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000000); var light = new THREE.AmbientLight(0xffffff); scene.add(light); // 渲染器定义 var renderer = new THREE.WebGLRenderer(); renderer.setSize(window.innerWidth, window.innerHeight); renderer.setClearColor(0xffffff); document.body.appendChild(renderer.domElement);