using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Autodesk.Revit.DB; using Duffer; namespace PDF3D.Addin { internal class IDTFBuilder { private readonly Document document; private IDTFScene _scene; private Dictionary _shaderIndex = new Dictionary(); private Parent nullParent = new Duffer.Parent() { Name = "", Transform = new Duffer.Transform4x4() }; private ShadingDescription defaultShadingDesc = new Duffer.ShadingDescription() { TextureCoordDimensionList = new List(), ShaderID = 0 }; public IDTFBuilder(Autodesk.Revit.DB.Document document) { this.document = document; this._scene = new IDTFScene(); // AddDefault(); } private void AddDefault() { var mat = new Duffer.MaterialResource() { Name = "default", AttributeDiffuseEnabled = true, MaterialDiffuse = System.Drawing.Color.FromArgb(255, 125, 125, 125), }; this._scene.MaterialResources.Add(mat.Name, mat); this._scene.ShaderResources.Add(mat.Name, new ShaderResource() { /*AttributeAlphaTestEnabled = true,*/ ShaderMaterialName = mat.Name, Name = mat.Name }); _shaderIndex.Add(mat.Name, this._scene.ShaderResources.Count); } public bool InsertGroup(string name, string patrent = "") { if (this._scene.Groups.Any(x => x.Name == name)) { return false; } else { var group = new Duffer.Group() { Name = name, Parents = new List() { _scene.Groups.Any(x => x.Name == patrent) ? new Parent(patrent) : nullParent } }; this._scene.Groups.Add(group); return true; } } public bool InsertMaterial(Material material) { if (material == null) { if (!this._scene.MaterialResources.ContainsKey("default")) { AddDefault(); } return false; } else if (!this._scene.MaterialResources.ContainsKey(material.Name)) { var mat = new Duffer.MaterialResource() { Name = material.Name, MaterialDiffuse = System.Drawing.Color.FromArgb(255, material.Color.Red, material.Color.Green, material.Color.Blue), MaterialOpacity = (100 - material.Transparency) / 100f }; this._scene.MaterialResources.Add(mat.Name, mat); this._scene.ShaderResources.Add(mat.Name, new ShaderResource() { /*AttributeAlphaTestEnabled = true,*/ ShaderMaterialName = mat.Name, Name = mat.Name }); _shaderIndex.Add(mat.Name, this._scene.ShaderResources.Count); return true; } return false; } public bool InsertElement(Element element) { Duffer.Parent parent; if (element is FamilyInstance fi) { this.InsertGroup(fi.Symbol.FamilyName, fi.Category.Name); parent = new Duffer.Parent(fi.Symbol.FamilyName); } else { parent = new Duffer.Parent(element.Category.Name); } var option = new Options(); option.ComputeReferences = true; option.DetailLevel = ViewDetailLevel.Fine; option.IncludeNonVisibleObjects = false; GeometryElement geoElement = element.get_Geometry(option); var meshData = ConvertGeometryObject(geoElement); if (meshData != null && meshData.ModelPositionList.Any()) { var name = element.Name + " " + element.Id.ToString(); var model = new Duffer.Model { Name = name, Parents = new List() { parent }, Visibility = ModelVisibility.BOTH }; var modelRes = new Duffer.ModelResource(Duffer.ModelType.MESH) { Name = name }; modelRes.Mesh = meshData; model.Resource = modelRes; _scene.Models.Add(model); _scene.ModelResources.Add(name, modelRes); } return false; } private MeshData ConvertGeometryObject(GeometryObject go) { if (go is GeometryElement ge) { MeshData meshData = new MeshData(); foreach (var item in ge) { var data = ConvertGeometryObject(item); if (data != null) { CombineMeshdata(meshData, data); } } return meshData; } if (go is GeometryInstance gi) { return ConvertGeometryObject(gi.GetInstanceGeometry()); } if (go is Face face) { var faceMesh = face.Triangulate(0.4); MeshData meshData = new MeshData(); meshData.ModelPositionList.AddRange(faceMesh.Vertices.Select(p => new Point3((float)p.X * 304.8f, (float)p.Y * 304.8f, (float)p.Z * 304.8f))); for (int i = 0; i < faceMesh.NumTriangles; i++) { var tri = faceMesh.get_Triangle(i); meshData.MeshFacePositionList.Add(new Int3((int)tri.get_Index(0), (int)tri.get_Index(1), (int)tri.get_Index(2))); } var material = face?.MaterialElementId.IntegerValue > 0 ? (document.GetElement(face?.MaterialElementId) as Autodesk.Revit.DB.Material) : null; this.InsertMaterial(material); var shaderDesc = material == null ? new ShadingDescription(_shaderIndex["default"]) : new ShadingDescription(_shaderIndex[material.Name]); // System.Drawing.Color color = material == null ? System.Drawing.Color.FromArgb(255, 125, 125, 125) // : System.Drawing.Color.FromArgb((int)((100 - material.Transparency) / 100f * 255), material.Color.Red, material.Color.Green, material.Color.Blue); // meshData.ModelDiffuseColorList.Add(color); meshData.ShadingDescriptionList.Add(shaderDesc); for (int i = 0; i < meshData.MeshFacePositionList.Count; i++) { // meshData.MeshFaceDiffuseColorList.Add(new Int3(0, 0, 0)); meshData.MeshFaceShadingList.Add(0); } return meshData; } if (go is Mesh mesh) { MeshData meshData = new MeshData(); meshData.ModelPositionList.AddRange(mesh.Vertices.Select(p => new Point3((float)p.X * 304.8f, (float)p.Y * 304.8f, (float)p.Z * 304.8f))); for (int i = 0; i < mesh.NumTriangles; i++) { var tri = mesh.get_Triangle(i); meshData.MeshFacePositionList.Add(new Int3((int)tri.get_Index(0), (int)tri.get_Index(1), (int)tri.get_Index(2))); } var material = mesh?.MaterialElementId.IntegerValue > 0 ? (document.GetElement(mesh?.MaterialElementId) as Autodesk.Revit.DB.Material) : null; this.InsertMaterial(material); var shaderDesc = material == null ? new ShadingDescription(_shaderIndex["default"]) : new ShadingDescription(_shaderIndex[material.Name]); //System.Drawing.Color color = material == null ? System.Drawing.Color.FromArgb(255, 125, 125, 125) // : System.Drawing.Color.FromArgb((int)((100 - material.Transparency) / 100f * 255), material.Color.Red, material.Color.Green, material.Color.Blue); //meshData.ModelDiffuseColorList.Add(color); meshData.ShadingDescriptionList.Add(shaderDesc); for (int i = 0; i < meshData.MeshFacePositionList.Count; i++) { // meshData.MeshFaceDiffuseColorList.Add(new Int3(0, 0, 0)); meshData.MeshFaceShadingList.Add(0); } return meshData; } if (go is Solid solid) { var meshData = new MeshData(); if (solid.Volume != 0) { foreach (Face item in solid.Faces) { var data = ConvertGeometryObject(item); if (data != null) { CombineMeshdata(meshData, data); } } } return meshData; } return null; } private void CombineMeshdata(MeshData data1, MeshData data2) { var oldCount = data1.ModelPositionList.Count; data1.ModelPositionList.AddRange(data2.ModelPositionList); data1.MeshFacePositionList.AddRange(data2.MeshFacePositionList.Select(x => new Int3(x.IntArray[0] + oldCount, x.IntArray[1] + oldCount, x.IntArray[2] + oldCount))); for (int i = 0; i < data2.MeshFaceDiffuseColorList.Count; i++) { int index = data2.MeshFaceDiffuseColorList[i].IntArray.ElementAt(0); var color = data2.ModelDiffuseColorList[index]; int colorIndex = data1.ModelDiffuseColorList.IndexOf(color); if (colorIndex != -1) { data1.MeshFaceDiffuseColorList.Add(new Int3(colorIndex, colorIndex, colorIndex)); } else { data1.ModelDiffuseColorList.Add(color); data1.MeshFaceDiffuseColorList.Add(new Int3(data1.ModelDiffuseColorList.Count - 1, data1.ModelDiffuseColorList.Count - 1, data1.ModelDiffuseColorList.Count - 1)); } } for (int i = 0; i < data2.MeshFaceShadingList.Count; i++) { var index = data2.MeshFaceShadingList[i]; var shader = data2.ShadingDescriptionList[index]; if (data1.ShadingDescriptionList.Any(x => x.ShaderID == shader.ShaderID)) { int shaderIndex = data1.ShadingDescriptionList.IndexOf(data1.ShadingDescriptionList.FirstOrDefault(x => x.ShaderID == shader.ShaderID)); data1.MeshFaceShadingList.Add(shaderIndex); } else { data1.ShadingDescriptionList.Add(shader); data1.MeshFaceShadingList.Add(data1.ShadingDescriptionList.Count - 1); } } } public void Export(string path) { _scene.Export(path); } } }