using System; namespace IDTF.Net { public class Point3 { public Point3(float x, float y, float z) { this.X = x; this.Y = y; this.Z = z; } public float X { get; set; } public float Y { get; set; } public float Z { get; set; } public bool Equals(Point3 other) { return this.X == other.X && this.Y == other.Y && this.Z == other.Z; } public override string ToString() { return String.Format("{0} {1} {2}", this.X.ToString(Format.SixDecPlFormat), this.Y.ToString(Format.SixDecPlFormat), this.Z.ToString(Format.SixDecPlFormat)); } } public class Vector4 : Point3 { public Vector4(float x, float y, float z, float w) : base(x, y, z) { this.W = w; } public float W { get; set; } public override string ToString() { return String.Format("{0} {1} {2} {3}", this.X.ToString(Format.SixDecPlFormat), this.Y.ToString(Format.SixDecPlFormat), this.Z.ToString(Format.SixDecPlFormat), this.W.ToString(Format.SixDecPlFormat)); } } public class Int2 { public Int2(int i0, int i1) { IntArray = new int[] { i0, i1 }; } public int[] IntArray { get; private set; } public override string ToString() { return String.Format("{0} {1}", this.IntArray[0].ToString(), this.IntArray[1].ToString()); } } public class Int3 { public Int3(int i0, int i1, int i2) { IntArray = new int[] { i0, i1, i2 }; } public int[] IntArray { get; private set; } public override string ToString() { return String.Format("{0} {1} {2}", this.IntArray[0].ToString(), this.IntArray[1].ToString(), this.IntArray[2].ToString()); } } }