Merge pull request 'hcx作业' (#6) from hcx/ComputerGraphics:master into master
Reviewed-on: http://git.u-bim.net/Training/ComputerGraphics/pulls/6
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commit
f64d23a62a
316
20210129/hcx/TestCommand.cs
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316
20210129/hcx/TestCommand.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Autodesk.Revit.DB;
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using Autodesk.Revit.UI;
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using Autodesk.Revit.Attributes;
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using Autodesk.Revit.UI.Selection;
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using System.IO;
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using System.Windows.Forms;
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using Newtonsoft.Json;
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using System.Collections;
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namespace WebGL
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{
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[Transaction(TransactionMode.Manual)]
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public class TestCommand : IExternalCommand
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{
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public Result Execute(ExternalCommandData commandData, ref string message, ElementSet elements)
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{
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#region MyRegion
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List<Reference> refes = null;
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UIDocument uiDoc = commandData.Application.ActiveUIDocument;
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Document doc = uiDoc.Document;
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try
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{
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refes = uiDoc.Selection.PickObjects(ObjectType.Element, "选择Element").ToList();
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}
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catch
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{
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return Result.Cancelled;
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}
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List<MyElement> myElements = new List<MyElement>();
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List<MyMaterial> myMaterials = new List<MyMaterial>();
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List<MyMesh> myMeshes = new List<MyMesh>();
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Transaction trans = new Transaction(doc, "1212");
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trans.Start();
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foreach (var refe in refes)
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{
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List<XYZ> points = new List<XYZ>();
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Element element = doc.GetElement(refe);
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Color color = new Color(0, 0, 0);
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int transparent = 0;
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var materialIds = element.GetMaterialIds(false).ToList();
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foreach (var materialId in materialIds)
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{
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var material = doc.GetElement(materialId) as Material;
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if (material != null)
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{
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transparent = material.Transparency;
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color = material.Color;
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}
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myMaterials.Add(new MyMaterial { color = ToHexColor(color), transparent = transparent });
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}
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//顶点索引
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List<int> indices = new List<int>();
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var solids = GetSolidByElement(element, ViewDetailLevel.Fine);
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foreach (var solid in solids)
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{
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var faces = solid.Faces;
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//循环每个面
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foreach (Face face in faces)
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{
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// 对每个面进行三角面片化
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Mesh mesh = face.Triangulate();
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if (mesh == null) continue;
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for (int i = 0; i < mesh.NumTriangles; i++)
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{
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MeshTriangle triangular = mesh.get_Triangle(i);
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for (int n = 0; n < 3; n++)
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{
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XYZ point = triangular.get_Vertex(n);
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if (points.Count == 0)
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{
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points.Add(point);
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indices.Add(points.Count - 1);
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}
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else
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{
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XYZ tempPoint = points.Where(a => a.DistanceTo(point) < 0.01).FirstOrDefault();
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if (tempPoint != null)
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{
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int index = points.IndexOf(tempPoint);
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indices.Add(index);
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}
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else
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{
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points.Add(point);
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indices.Add(points.Count - 1);
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}
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}
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}
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}
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}
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}
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//顶点坐标
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List<double> listVertices = new List<double>();
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foreach (var point in points)
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{
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listVertices.Add(point.X * 304.8);
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listVertices.Add(point.Y * 304.8);
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listVertices.Add(point.Z * 304.8);
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}
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//顶点法线
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List<double> normals = new List<double>();
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for (int i = 1; i <= indices.Count; i++)
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{
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if (i % 3 == 0)
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{
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XYZ point1 = points[indices[i - 3]];
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XYZ point2 = points[indices[i - 2]];
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XYZ point3 = points[indices[i - 1]];
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//(P0 - P1) 叉乘 (P2 - P1)
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var normal_1 = (point2 - point1).CrossProduct(point3 - point1).Normalize();
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var normal_2 = (point1 - point2).CrossProduct(point3 - point2).Normalize();
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var normal_3 = (point1 - point3).CrossProduct(point1 - point3).Normalize();
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double[] normal1 = new double[3];
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normal1[0] = normal_1.X;
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normal1[1] = normal_1.Y;
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normal1[2] = normal_1.Z;
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double[] normal2 = new double[3];
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normal2[0] = normal_1.X;
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normal2[1] = normal_1.Y;
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normal2[2] = normal_1.Z;
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double[] normal3 = new double[3];
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normal3[0] = normal_1.X;
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normal3[1] = normal_1.Y;
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normal3[2] = normal_1.Z;
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//x,y,z
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normals.Add(normal1[0]);
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normals.Add(normal1[1]);
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normals.Add(normal1[2]);
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normals.Add(normal2[0]);
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normals.Add(normal2[1]);
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normals.Add(normal2[2]);
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normals.Add(normal3[0]);
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normals.Add(normal3[1]);
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normals.Add(normal3[2]);
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}
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}
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List<double> transfroms = new List<double>();
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transfroms.Add(1);
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transfroms.Add(0);
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transfroms.Add(0);
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transfroms.Add(0);
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transfroms.Add(0);
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transfroms.Add(1);
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transfroms.Add(0);
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transfroms.Add(0);
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transfroms.Add(0);
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transfroms.Add(0);
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transfroms.Add(1);
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transfroms.Add(0);
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transfroms.Add(0);
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transfroms.Add(0);
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transfroms.Add(0);
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transfroms.Add(1);
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ElementInfo info = new ElementInfo
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{
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name = element.Name
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};
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myMeshes.Add(new MyMesh()
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{
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indices = indices,
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vertices = listVertices,
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material = myMaterials.Count - 1,
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normals = normals
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});
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myElements.Add(new MyElement()
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{
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id = element.Id.ToString(),
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mesh = myMeshes.Count - 1,
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transform = transfroms,
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visible = 1.0f,
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info = info
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});
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}
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trans.Commit();
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SaveFileDialog dialog = new SaveFileDialog();
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dialog.Filter = "json文件 (*.json)|*.json";
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dialog.DefaultExt = ".json";
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dialog.Title = "导出配置文件";
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if (dialog.ShowDialog() == DialogResult.OK)
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{
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var Model = new
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{
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instances = myElements,
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meshes = myMeshes,
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materials = myMaterials
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};
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File.WriteAllText(dialog.FileName, JsonConvert.SerializeObject(Model, Formatting.Indented));
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}
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#endregion
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return Result.Succeeded;
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}
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private string ToHexColor(Color color)
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{
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string R = Convert.ToString(color.Red, 16);
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if (R == "0")
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R = "00";
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string G = Convert.ToString(color.Green, 16);
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if (G == "0")
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G = "00";
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string B = Convert.ToString(color.Blue, 16);
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if (B == "0")
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B = "00";
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string HexColor = "#" + R + G + B;
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return HexColor;
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}
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private IList<Solid> GetSolidByElement(Element element, ViewDetailLevel viewDetailLevel)
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{
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List<Solid> lstSolid = new List<Solid>();
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try
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{
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Options options = new Options();
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options.IncludeNonVisibleObjects = false;
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options.DetailLevel = viewDetailLevel;
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options.ComputeReferences = true;
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GeometryElement geoElement = element.get_Geometry(options);
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IEnumerator enumerator = geoElement.GetEnumerator();
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{
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while (enumerator.MoveNext())
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{
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GeometryObject geoObj = enumerator.Current as GeometryObject;
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if (geoObj is GeometryInstance)
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{
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GeometryInstance geoinstance = geoObj as GeometryInstance;
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GeometryElement geoObjtmp = geoinstance.GetInstanceGeometry();
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//GeometryElement geoObjtmp = geoinstance.GetSymbolGeometry();
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IEnumerator enumeratorobj = geoObjtmp.GetEnumerator();
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{
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while (enumeratorobj.MoveNext())
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{
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GeometryObject obj2 = enumeratorobj.Current as GeometryObject;
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if (obj2 is Solid)
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{
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lstSolid.Add(obj2 as Solid);
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}
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}
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}
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}
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else if (geoObj is Solid)
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{
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lstSolid.Add(geoObj as Solid);
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}
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}
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}
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}
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catch
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{
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//throw;
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}
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return lstSolid;
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}
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}
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public class MyElement
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{
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public string id { get; set; }
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public List<double> transform { get; set; }
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public float visible { get; set; }
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public int mesh { get; set; }
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public ElementInfo info { get; set; }
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}
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public class ElementInfo
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{
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public string name { get; set; }
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}
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public class MyMesh
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{
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public List<double> vertices { get; set; }
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public List<double> normals { get; set; }
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public List<int> indices { get; set; }
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public int material { get; set; }
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}
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public class MyMaterial
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{
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public string color { get; set; }
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public int transparent { get; set; }
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}
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}
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2417400
20210129/hcx/bimData.json
Normal file
2417400
20210129/hcx/bimData.json
Normal file
File diff suppressed because it is too large
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