add demo
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![数据结构1](./doc/数据结构1.png)
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## 打卡
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尹莫波-demo文件夹
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20210129/demo/Readme.md
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20210129/demo/Readme.md
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#食用方法
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================================
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1、安装wamp程序,下载地址:
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https://www.wampserver.com/
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2、拷贝demo文件夹到wamp程序安装目录文件夹内的www下,例如:
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H:\wamp64\www\demo
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3、将自己的作业放置于demo/res/文件夹下,single-demo.json是标准的文件,大家自己的作业用自己的名字缩写命名。
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4、修改demo/js/main.js下的20行,将single-demo.json修改为各自的json文件,即可在浏览器中间浏览。
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5、运行wamp程序,浏览器输入网址:
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http://localhost/demo/index.html
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</head>
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<body>
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<script src="lib/three.js"></script>
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<script src="js/loader.js"></script>
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<script src="js/main.js"></script>
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</body>
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</html>
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BIMLoader = function(json)
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{
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// 解析材质
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var materials = new Array();
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json.materials.forEach(element => {
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var material = ParseMaterial(element);
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materials.push(material);
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});
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// 解析网格
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var meshes = new Array();
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json.meshes.forEach(element => {
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var geometry = ParseGeometry(element);
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var material = materials[element.material];
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var mesh = new THREE.Mesh(geometry, material);
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meshes.push(mesh);
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});
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// 解析物体
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var scene = new THREE.Scene();
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json.instances.forEach(element => {
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var object = ParseInstance(element, meshes[element.mesh]);
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scene.add(object);
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});
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return scene;
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function ParseMaterial(materialJson)
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{
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var material = new THREE.MeshPhongMaterial();
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if(materialJson.color)
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material.color.setStyle(materialJson.color);
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if(materialJson.transparent)
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{
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material.transparent = true;
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material.opacity = materialJson.transparent;
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}
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return material;
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}
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function ParseGeometry(geometryJson)
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{
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var geometry = new THREE.BufferGeometry();
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geometry.setAttribute('position', new THREE.BufferAttribute(new Float32Array(geometryJson.vertices), 3));
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geometry.setIndex(new THREE.BufferAttribute(new Uint32Array(geometryJson.indices), 1));
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geometry.setAttribute('normal', new THREE.BufferAttribute(new Float32Array(geometryJson.normals), 3));
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return geometry;
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}
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function ParseInstance(instanceJson, mesh)
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{
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var obj = new THREE.Object3D();
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if(instanceJson.id)
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obj.name = instanceJson.id;
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if(instanceJson.transform)
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{
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var matrix4 = new THREE.Matrix4();
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matrix4.fromArray(instanceJson.transform);
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obj.matrixAutoUpdate = false;
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obj.matrix.copy(matrix4);
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obj.matrixWorldNeedsUpdate = true;
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}
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if(instanceJson.visible)
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obj.visible = instanceJson.visible;
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if(instanceJson.info)
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obj.userData = instanceJson.info;
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// 边框
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var edges = new THREE.EdgesGeometry(mesh.geometry);
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var line = new THREE.LineSegments(edges, new THREE.LineBasicMaterial({color: 0xff0000}));
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obj.add(mesh);
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obj.add(line);
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return obj;
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}
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}
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// 场景、相机、光源定义定义
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var scene = new THREE.Scene();
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var camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000000);
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camera.up.set(0,0,1);
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var light = new THREE.AmbientLight(0xffffff);
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scene.add(light);
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// 渲染器定义
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var renderer = new THREE.WebGLRenderer();
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var canvas = document.createElement( 'canvas' );
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canvas.id = 'model';
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var context = canvas.getContext( 'webgl2', {antialias: true, preserveDrawingBuffer: true});
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var renderer = new THREE.WebGLRenderer({canvas: canvas, context: context, logarithmicDepthBuffer: true});
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renderer.setSize(window.innerWidth, window.innerHeight);
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renderer.setClearColor(0xffffff);
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document.body.appendChild(renderer.domElement);
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// 加载模型数据
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const loader = new THREE.FileLoader();
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loader.load(
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'/demo/res/single-demo.json',
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function(data)
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{
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var bimScene = BIMLoader(JSON.parse(data));
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var box = new THREE.Box3();
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box.expandByObject(bimScene);
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box.expandByScalar(10000);
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var cameraPos = new THREE.Vector3(box.min.x, box.min.y, box.max.z);
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camera.position.copy(cameraPos);
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camera.lookAt(box.getCenter());
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camera.updateMatrixWorld();
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scene.add(bimScene);
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},
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function(xhr)
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{
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console.log((xhr.loaded / xhr.total * 100) + '% loaded');
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},
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function(err)
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{
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console.error('An error happened');
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}
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)
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function animate() {
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requestAnimationFrame( animate );
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renderer.render( scene, camera );
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}
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animate();
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{
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"instances": [
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{
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"id": "9039f77e-df87-4486-95c9-19715b85147d-00048b0b-caebf3df-1569-4ae2-93b2-149ceec97be9-00000019",
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@ -59,7 +60,7 @@
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}
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}
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],
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"mesh": [
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"meshes": [
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{
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"vertices":[
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-8921.5,
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"material": 0
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}
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],
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"material": [
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"materials": [
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{
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"color": "x",
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"color": "#808080",
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"transparent": 1.0
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}
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]
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]
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}
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