Merge branch 'monitor'

This commit is contained in:
Zhuangkh 2024-09-04 17:44:33 +08:00
commit f0b589073f
9 changed files with 618 additions and 13 deletions

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using Autodesk.Revit.Attributes;
using Autodesk.Revit.DB;
using Autodesk.Revit.UI;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace uBIMEarthTools.Commands.Monitor
{
[Transaction(TransactionMode.Manual)]
public class MonitorCommand : IExternalCommand
{
Result IExternalCommand.Execute(ExternalCommandData commandData, ref string message, ElementSet elements)
{
MonitorWindow monitorWindow = new MonitorWindow();
monitorWindow.Show();
return Result.Succeeded;
}
}
}

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using Autodesk.Revit.DB;
using HelixToolkit.Wpf.SharpDX;
using SharpDX;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Windows.Input;
using uBIMEarthTools.Core;
using uBIMEarthTools.Model;
using uBIMEarthTools.Utils;
namespace uBIMEarthTools.Commands.Monitor
{
internal class MonitorViewModel
{
public IEffectsManager EffectsManager { get; set; }
public Camera Camera { get; set; }
public bool EnableSwapChainRendering { get; set; }
public bool EnableD2DRendering { get; set; }
public ObservableElement3DCollection Models { get; set; }
public ICommand OpenCommand { get; set; }
public MonitorViewModel()
{
this.Models = new ObservableElement3DCollection();
this.EffectsManager = new DefaultEffectsManager();
this.Camera = new PerspectiveCamera() { NearPlaneDistance = 0.1, FarPlaneDistance = 10000000 };
this.EnableSwapChainRendering = true;
this.EnableD2DRendering = false;
OpenCommand = new DelegateCommand() { ExecuteCommand = OpenXlsx };
}
private void OpenXlsx(object obj)
{
#region
#region
string pathstring = string.Empty;
OpenFileDialog openFileDialog = new OpenFileDialog();
openFileDialog.Title = "选择Excel文件…";
openFileDialog.Filter = "Excel文件|*.xlsx";
openFileDialog.RestoreDirectory = false;
openFileDialog.FilterIndex = 1;
if (openFileDialog.ShowDialog() == DialogResult.OK)
pathstring = openFileDialog.FileName;
else
return;
#endregion
Stopwatch stopwatch2 = new Stopwatch();
stopwatch2.Start();
List<Borehole> boreholeList = ExcelHelper.GetDataFromExcel(pathstring);
stopwatch2.Stop();
#endregion
#region
string abc = string.Empty;
foreach (var borehole in boreholeList)
{
for (int i = 0; i < borehole.ValueList.Count - 2; i++)
{
if (borehole.ValueList[i].Point.Z < borehole.ValueList[i + 1].Point.Z)
{
abc += borehole.Name + ",";
break;
}
}
}
if (!string.IsNullOrEmpty(abc))
{
MessageBox.Show(abc);
}
#endregion
#region
boreholeList.ForEach(x => x.Interpolation(2));
List<int[]> tris = Common.Delaunay(boreholeList, 10000000 / 304.8);
var topList = boreholeList.Select(x =>
{
var p = x.ValueList.First();
return new Point2D() { X = p.Point.X, Y = p.Point.Y, Value = p.Point.Z };
}).ToList();
var topKriging = new IDW<Point2D>(topList, 2);
var bottomList = boreholeList.Select(x =>
{
var p = x.ValueList.Last();
return new Point2D() { X = p.Point.X, Y = p.Point.Y, Value = p.Point.Z };
}).ToList();
var bottomKriging = new IDW<Point2D>(bottomList, 2);
var typeValue = new Dictionary<string, int>();
var valueType = new Dictionary<int, string>();
var types = boreholeList.SelectMany(x => x.ValueList.Select(p => p.Type)).Distinct().ToList();
for (int i = 0; i < types.Count; i++)
{
typeValue.Add(types[i], i + 1);
valueType.Add(i + 1, types[i]);
}
var boreholeKriging = new IDW<Point3D>(boreholeList.SelectMany(b => b.ValueList.Select(p => new Point3D() { X = p.Point.X, Y = p.Point.Y, Z = p.Point.Z, Value = typeValue[p.Type] })).ToList(), 2);
List<Borehole> boreholes1 = new List<Borehole>();
//tris.AsParallel().ForAll(item =>
//{
// Func<XYZ, Borehole> func = (p =>
// {
// var topZ = topKriging.Interpolate(new Point2D() { X = p.X, Y = p.Y });
// var bottomZ = bottomKriging.Interpolate(new Point2D() { X = p.X, Y = p.Y });
// var plus = (topZ - bottomZ) / 10;
// var geologyLayers = new List<GeologyLayer>();
// for (int i = 0; i < 10; i++)
// {
// var p3d = new Point3D() { X = p.X, Y = p.Y, Z = topZ - i * plus };
// var value = boreholeKriging.Interpolate2(p3d);
// geologyLayers.Add(new GeologyLayer(valueType[(int)Math.Round(value)], new Autodesk.Revit.DB.XYZ(p3d.X, p3d.Y, p3d.Z)));
// }
// return new Borehole("", geologyLayers);
// });
// var v1 = boreholeList.ElementAt(item[1]).ValueList[0].Point - boreholeList.ElementAt(item[0]).ValueList[0].Point;
// var v2 = boreholeList.ElementAt(item[2]).ValueList[0].Point - boreholeList.ElementAt(item[0]).ValueList[0].Point;
// var originP = boreholeList.ElementAt(item[0]).ValueList[0].Point;
// var triangle = new List<XYZ>() { boreholeList.ElementAt(item[0]).ValueList[0].Point,
// boreholeList.ElementAt(item[1]).ValueList[0].Point,
// boreholeList.ElementAt(item[2]).ValueList[0].Point };
// var seg = 10;
// v1 = v1 / seg;
// v2 = v2 / seg;
// for (int i = 0; i < seg; i++)
// {
// for (int j = 0; j < seg; j++)
// {
// if (i == j && i == 0) { continue; }
// var xyz = originP + v1 * i + v2 * j;
// if (IsInPolygon(xyz, triangle))
// {
// boreholes1.Add(func(xyz));
// }
// }
// }
//});
//foreach (int[] item in tris)
//{
//}
#endregion
boreholeList.AddRange(boreholes1);
#region
List<int[]> triIndexList = Common.Delaunay(boreholeList, 10000000 / 304.8);
List<GeologyBlock> geologyBlocks = new List<GeologyBlock>();
foreach (int[] item in triIndexList)
{
List<Borehole> boreholes = new List<Borehole>() {
new Borehole(boreholeList.ElementAt(item[0])),
new Borehole(boreholeList.ElementAt(item[1])),
new Borehole(boreholeList.ElementAt(item[2]))
};
bool topToBottom = true;
while (boreholes[0].StartIndex != boreholes[0].EndIndex
|| boreholes[1].StartIndex != boreholes[1].EndIndex
|| boreholes[2].StartIndex != boreholes[2].EndIndex)
{
if (topToBottom)
{
boreholes[0].CurrentType = boreholes[0].StartIndex != boreholes[0].EndIndex ? boreholes[0].ValueList[boreholes[0].StartIndex + 1].Type : "Last1";
boreholes[1].CurrentType = boreholes[1].StartIndex != boreholes[1].EndIndex ? boreholes[1].ValueList[boreholes[1].StartIndex + 1].Type : "Last2";
boreholes[2].CurrentType = boreholes[2].StartIndex != boreholes[2].EndIndex ? boreholes[2].ValueList[boreholes[2].StartIndex + 1].Type : "Last3";
boreholes = boreholes.OrderByDescending(x => x.ValueList[x.StartIndex].Point.Z).ToList();
}
else
{
boreholes[0].CurrentType = boreholes[0].StartIndex != boreholes[0].EndIndex ? boreholes[0].ValueList[boreholes[0].EndIndex].Type : "Last1";
boreholes[1].CurrentType = boreholes[1].StartIndex != boreholes[1].EndIndex ? boreholes[1].ValueList[boreholes[1].EndIndex].Type : "Last2";
boreholes[2].CurrentType = boreholes[2].StartIndex != boreholes[2].EndIndex ? boreholes[2].ValueList[boreholes[2].EndIndex].Type : "Last3";
boreholes = boreholes.OrderBy(x => x.ValueList[x.EndIndex].Point.Z).ToList();
}
DataListSort(boreholes);
GeologyCompute.CreateGeologyBlock(boreholes, geologyBlocks, topToBottom);
topToBottom = !topToBottom;
}
// break;
}
#endregion
#region
var colors = new Dictionary<string, Color4>();
Random random = new Random();
foreach (var item in geologyBlocks.Select(x => x.Type).Distinct())
{
colors.Add(item, PhongMaterials.ToColor(random.Next(0, 255) / 255f, random.Next(0, 255) / 255f, random.Next(0, 255) / 255f));
}
var origin = new SharpDX.Vector3((float)geologyBlocks.First().FLeftUp.X, (float)geologyBlocks.First().FLeftUp.Z, -(float)geologyBlocks.First().FLeftUp.Y);
foreach (var item in geologyBlocks.GroupBy(g => g.Type))
{
var index = 0;
List<SharpDX.Vector3> vector3s = new List<SharpDX.Vector3>();
List<int> indices = new List<int>();
foreach (var x in item)
{
vector3s.Add(new SharpDX.Vector3((float)x.FLeftUp.X, (float)x.FLeftUp.Z, -(float)x.FLeftUp.Y)); //0
vector3s.Add(new SharpDX.Vector3((float)x.FLeftBottom.X, (float)x.FLeftBottom.Z, -(float)x.FLeftBottom.Y)); //1
vector3s.Add(new SharpDX.Vector3((float)x.FRightUp.X, (float)x.FRightUp.Z, -(float)x.FRightUp.Y)); //2
vector3s.Add(new SharpDX.Vector3((float)x.FRightBottom.X, (float)x.FRightBottom.Z, -(float)x.FRightBottom.Y)); //3
vector3s.Add(new SharpDX.Vector3((float)x.ELeftUp.X, (float)x.ELeftUp.Z, -(float)x.ELeftUp.Y)); //4
vector3s.Add(new SharpDX.Vector3((float)x.ELeftBottom.X, (float)x.ELeftBottom.Z, -(float)x.ELeftBottom.Y)); //5
vector3s.Add(new SharpDX.Vector3((float)x.ERightUp.X, (float)x.ERightUp.Z, -(float)x.ERightUp.Y)); //6
vector3s.Add(new SharpDX.Vector3((float)x.ERightBottom.X, (float)x.ERightBottom.Z, -(float)x.ERightBottom.Y)); //7
indices.Add(0 + index); indices.Add(2 + index); indices.Add(6 + index);
indices.Add(0 + index); indices.Add(6 + index); indices.Add(4 + index);
indices.Add(0 + index); indices.Add(3 + index); indices.Add(2 + index);
indices.Add(3 + index); indices.Add(0 + index); indices.Add(1 + index);
indices.Add(6 + index); indices.Add(2 + index); indices.Add(3 + index);
indices.Add(6 + index); indices.Add(3 + index); indices.Add(7 + index);
indices.Add(0 + index); indices.Add(4 + index); indices.Add(1 + index);
indices.Add(1 + index); indices.Add(4 + index); indices.Add(5 + index);
indices.Add(4 + index); indices.Add(6 + index); indices.Add(7 + index);
indices.Add(4 + index); indices.Add(7 + index); indices.Add(5 + index);
indices.Add(5 + index); indices.Add(7 + index); indices.Add(1 + index);
indices.Add(1 + index); indices.Add(7 + index); indices.Add(3 + index);
index = vector3s.Count;
}
MeshGeometry3D me = new MeshGeometry3D();
me.Positions = new Vector3Collection(vector3s.Select(p => p - origin));
me.Indices = new IntCollection(indices);
me.Normals = me.CalculateNormals();
Models.Add(new MeshGeometryModel3D()
{
Geometry = me,
FillMode = SharpDX.Direct3D11.FillMode.Solid,
Material = new PhongMaterial()
{
AmbientColor = colors[item.Key],
// SpecularColor = new SharpDX.Color4(0.0225f, 0.0225f, 0.0225f, 1.0f),
//EmissiveColor = new SharpDX.Color4(0.0f, 0.0f, 0.0f, 1.0f),
SpecularShininess = 12.8f,
// DiffuseColor = colors[x.Type],
}
});
}
#endregion
InitCamera();
}
public void InitCamera()
{
if (Models.Any())
{
var maxbox = Models.Select(x => x.Bounds).Aggregate(BoundingBox.Merge);
var size = maxbox.Size;
var maxLength = size.X > size.Y ? size.X > size.Z ? size.X : size.Z : size.Y > size.Z ? size.Y : size.Z;
var radius = Vector3.Distance(maxbox.Center, new Vector3(maxbox.Center.X + (maxLength / 2), maxbox.Center.Y + (maxLength / 2), maxbox.Center.Z + (maxLength / 2)));
var vec = (maxbox.Center + new Vector3(radius, radius, radius));
this.Camera.Position = vec.ToPoint3D();
this.Camera.LookDirection = (maxbox.Center - vec).ToVector3D();
this.Camera.UpDirection = new Vector3(0, 1, 0).ToVector3D();
//this.Camera.ZoomExtents();
}
}
private static void DataListSort(List<Borehole> boreholes)
{
if (boreholes.First().CurrentType.Contains("Last"))
{
boreholes.Add(boreholes.First());
boreholes.RemoveAt(0);
DataListSort(boreholes);
}
else
return;
}
public static bool IsInPolygon(XYZ checkPoint, List<XYZ> polygonPoints)
{
bool inSide = false;
int pointCount = polygonPoints.Count;
XYZ p1, p2;
for (int i = 0, j = pointCount - 1; i < pointCount; j = i, i++)//第一个点和最后一个点作为第一条线,之后是第一个点和第二个点作为第二条线,之后是第二个点与第三个点,第三个点与第四个点...
{
p1 = polygonPoints[i];
p2 = polygonPoints[j];
if (checkPoint.Y < p2.Y)
{//p2在射线之上
if (p1.Y <= checkPoint.Y)
{//p1正好在射线中或者射线下方
if ((checkPoint.Y - p1.Y) * (p2.X - p1.X) > (checkPoint.X - p1.X) * (p2.Y - p1.Y))//斜率判断,在P1和P2之间且在P1P2右侧
{
//射线与多边形交点为奇数时则在多边形之内,若为偶数个交点时则在多边形之外。
//由于inside初始值为false即交点数为零。所以当有第一个交点时则必为奇数则在内部此时为inside=(!inside)
//所以当有第二个交点时则必为偶数则在外部此时为inside=(!inside)
inSide = (!inSide);
}
}
}
else if (checkPoint.Y < p1.Y)
{
//p2正好在射线中或者在射线下方p1在射线上
if ((checkPoint.Y - p1.Y) * (p2.X - p1.X) < (checkPoint.X - p1.X) * (p2.Y - p1.Y))//斜率判断,在P1和P2之间且在P1P2右侧
{
inSide = (!inSide);
}
}
}
return inSide;
}
}
}

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@ -0,0 +1,44 @@
<Window
x:Class="uBIMEarthTools.Commands.Monitor.MonitorWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:hx="http://helix-toolkit.org/wpf/SharpDX"
xmlns:local="clr-namespace:uBIMEarthTools.Commands.Monitor"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
Title="MonitorWindow"
Width="800"
Height="450"
mc:Ignorable="d">
<Window.DataContext>
<local:MonitorViewModel />
</Window.DataContext>
<DockPanel>
<Menu DockPanel.Dock="Top">
<MenuItem Command="{Binding OpenCommand}" Header="Open Xlsx" />
</Menu>
<hx:Viewport3DX
Name="Viewport"
x:FieldModifier="public"
Background="White"
BackgroundColor="White"
Camera="{Binding Camera}"
EffectsManager="{Binding EffectsManager}"
EnableD2DRendering="{Binding EnableD2DRendering}"
EnableSwapChainRendering="{Binding EnableSwapChainRendering}"
FXAALevel="High"
MSAA="Eight">
<hx:GroupModel3D Name="Light">
<hx:AmbientLight3D Color="Azure" />
<!--<hx:DirectionalLight3D Direction="3.150000,-8.090000,-4.960000" Color="SlateGray" />
<hx:DirectionalLight3D Direction="8.610000,4.820000,1.640000" Color="SeaShell" />
<hx:DirectionalLight3D Direction="-9.490000,3.090000,0.600000" Color="LightGray" />
<hx:DirectionalLight3D Direction="-5.500000,-8.300000,-1.100000" Color="Azure" />-->
</hx:GroupModel3D>
<hx:GroupModel3D
Name="Model"
x:FieldModifier="public"
ItemsSource="{Binding Models}" />
</hx:Viewport3DX>
</DockPanel>
</Window>

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@ -0,0 +1,27 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;
namespace uBIMEarthTools.Commands.Monitor
{
/// <summary>
/// MonitorWindow.xaml 的交互逻辑
/// </summary>
public partial class MonitorWindow : Window
{
public MonitorWindow()
{
InitializeComponent();
}
}
}

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@ -0,0 +1,155 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace uBIMEarthTools.Core
{
public class IDW<T> where T : Distance<T>
{
private List<T> dataPoints;
private int power;
public IDW(List<T> dataPoints, int power)
{
this.dataPoints = dataPoints;
this.power = power;
}
public double Interpolate(T targetPoint)
{
double weightedSum = 0;
double weightSum = 0;
foreach (var dataPoint in dataPoints)
{
double distance = targetPoint.DistanceTo(dataPoint);
double weight = 1 / Math.Pow(distance, power);
weightedSum += weight * dataPoint.Value;
weightSum += weight;
}
return weightedSum / weightSum;
}
public double Interpolate2(T targetPoint)
{
Dictionary<double,double> map = new Dictionary<double,double>();
foreach (var dataPoint in dataPoints)
{
double distance = targetPoint.DistanceTo(dataPoint);
double weight = 1 / Math.Pow(distance, power);
map[dataPoint.Value] = map.ContainsKey(dataPoint.Value) ? map[dataPoint.Value] + weight : weight;
}
return map.Aggregate((x,y)=> x.Value > y.Value ? x : y).Key;
}
}
internal class Kriging<T> where T : Distance<T>
{
private List<T> dataPoints;
private double range;
private double nugget;
public Kriging(List<T> dataPoints, double range, double nugget)
{
this.dataPoints = dataPoints;
this.range = range;
this.nugget = nugget;
}
public double Interpolate(T targetPoint)
{
double[] distances = dataPoints.Select(p => targetPoint.DistanceTo(p)).ToArray();
//range = distances.Max() - distances.Min();
// Calculate weights based on the spherical variogram model
double[] weights = distances.Select(d => GaussianVariogram(d)).ToArray();
// Calculate the interpolated value
double interpolatedValue = 0;
double totalWeight = 0;
for (int i = 0; i < dataPoints.Count; i++)
{
interpolatedValue += weights[i] * dataPoints[i].Value;
totalWeight += weights[i];
}
return interpolatedValue / totalWeight;
}
private double SphericalVariogram(double h)
{
if (h == 0)
{
return nugget;
}
else if (h <= range)
{
return nugget + (1.5 * Math.Pow(h / range, 3) - 2.5 * Math.Pow(h / range, 2) + 1);
}
else
{
return nugget + 1;
}
}
private double GaussianVariogram(double h)
{
if (h == 0)
{
return 0;
}
else
{
return nugget + 1 - Math.Exp(-h * h / (range * range));
}
}
}
class Point3D : Distance<Point3D>
{
public double X { get; set; }
public double Y { get; set; }
public double Z { get; set; }
public override double DistanceTo(Point3D other)
{
double dx = this.X - other.X;
double dy = this.Y - other.Y;
double dz = this.Z - other.Z;
return Math.Sqrt(dx * dx + dy * dy + dz * dz);
}
}
class Point2D : Distance<Point2D>
{
public double X { get; set; }
public double Y { get; set; }
public override double DistanceTo(Point2D other)
{
double dx = this.X - other.X;
double dy = this.Y - other.Y;
return Math.Sqrt(dx * dx + dy * dy );
}
}
interface IDistance<T>
{
double DistanceTo(T other);
}
public abstract class Distance<T> : IDistance<T>
{
public abstract double DistanceTo(T other);
public double Value { get; set; }
}
}

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@ -16,7 +16,7 @@ namespace uBIMEarthTools
FinishTime = DateTimeOffset.Now.ToUnixTimeMilliseconds(),
TimeSpan = elapsed.TotalMilliseconds
};
Trace.TraceInformation($"{methodBase.Name} : {elapsed.TotalSeconds}");
// Trace.TraceInformation($"{methodBase.Name} : {elapsed.TotalSeconds}");
}
}

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@ -1,4 +1,5 @@
using System.Collections.Generic;
using System.Linq;
namespace uBIMEarthTools.Model
{
@ -63,5 +64,25 @@ namespace uBIMEarthTools.Model
/// 当前地层类型
/// </summary>
public string CurrentType { get; set; }
public void Interpolation(double plus)
{
var order = this.ValueList.OrderByDescending(x => x.Point.Z).ToList();
List<GeologyLayer> newList = new List<GeologyLayer>();
for (int i = 0; i < order.Count - 1; i++)
{
newList.Add(order[i]);
var z = order[i].Point.Z;
while (z - plus > order[i + 1].Point.Z)
{
z = z - plus;
GeologyLayer geologyLayer = new GeologyLayer(order[i].Type, new Autodesk.Revit.DB.XYZ(order[i].Point.X, order[i].Point.Y, z));
newList.Add(geologyLayer);
}
}
this.ValueList = newList;
EndIndex = ValueList.Count - 1;
}
}
}

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@ -78,19 +78,27 @@ namespace uBIMEarthTools.Utils
/// <returns></returns>
public static bool IsCollinear(TriangleNet.Topology.Triangle triangle)
{
XYZ p0 = new XYZ(triangle.GetVertex(0).X, triangle.GetVertex(0).Y, 0);
XYZ p1 = new XYZ(triangle.GetVertex(1).X, triangle.GetVertex(1).Y, 0);
XYZ p2 = new XYZ(triangle.GetVertex(2).X, triangle.GetVertex(2).Y, 0);
Line line1 = Line.CreateUnbound(p0, p1 - p0);
Line line2 = Line.CreateUnbound(p1, p2 - p1);
Line line3 = Line.CreateUnbound(p2, p0 - p2);
double d1 = line1.Project(p2).Distance / p0.DistanceTo(p1);
double d2 = line2.Project(p0).Distance / p1.DistanceTo(p2);
double d3 = line3.Project(p1).Distance / p2.DistanceTo(p0);
if (Math.Min(Math.Min(d1, d2), d3) < 0.02)
try
{
XYZ p0 = new XYZ(triangle.GetVertex(0).X, triangle.GetVertex(0).Y, 0);
XYZ p1 = new XYZ(triangle.GetVertex(1).X, triangle.GetVertex(1).Y, 0);
XYZ p2 = new XYZ(triangle.GetVertex(2).X, triangle.GetVertex(2).Y, 0);
Line line1 = Line.CreateUnbound(p0, p1 - p0);
Line line2 = Line.CreateUnbound(p1, p2 - p1);
Line line3 = Line.CreateUnbound(p2, p0 - p2);
double d1 = line1.Project(p2).Distance / p0.DistanceTo(p1);
double d2 = line2.Project(p0).Distance / p1.DistanceTo(p2);
double d3 = line3.Project(p1).Distance / p2.DistanceTo(p0);
if (Math.Min(Math.Min(d1, d2), d3) < 0.02)
return true;
else
return false;
}
catch
{
return true;
else
return false;
}
}
/// <summary>

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@ -20,6 +20,7 @@
</ItemGroup>
<ItemGroup>
<PackageReference Include="EPPlus" Version="5.6.4" />
<PackageReference Include="HelixToolkit.Wpf.SharpDX" Version="2.24.0" />
<PackageReference Include="MethodTimer.Fody" Version="3.2.0" />
<PackageReference Include="NPOI" Version="2.5.5" />
<PackageReference Include="RevitSDK2017" Version="1.0.0" />